AIUGC

🚢 Character Β· image β†’ walk cycles

One character image becomes a turnaround, then a walk cycle per direction: each is an i2v clip, matted, packed into a sprite sheet and gated on whether the character held its angle and its size. All eight directions are generated for real β€” mirroring is opt-in, because it puts an asymmetric character's gear on the wrong side.

Estimating cost…

About 7 minutes of GPU time per direction, queued one at a time. The turnaround lands first, and each direction appears as it finishes.

Start a character, or pick one from Recent.