πΆ Character Β· image β walk cycles
One character image becomes a turnaround, then a walk cycle per direction: each is an i2v clip, matted, packed into a sprite sheet and gated on whether the character held its angle and its size. All eight directions are generated for real β mirroring is opt-in, because it puts an asymmetric character's gear on the wrong side.
Drop one character, or click to select
Estimating costβ¦
About 7 minutes of GPU time per direction, queued one at a time. The turnaround lands first, and each direction appears as it finishes.
Start a character, or pick one from Recent.